This is because your GPU does not have enough memory to run basecalling. Please see the CPU/GPU basecalling usage section on how to estimate the amount of memory to use.
When in doubt, setting:
`--num_callers 1
--gpu_runners_per_device 1
--chunks_per_runner 1`
Should it result in very low GPU memory use (and correspondingly low basecalling speed), you can experiment with increasing those numbers until running out of GPU memory again.